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How do the World of Warcraft gameplay servers relate to Battle.net and/or the Diablo Realms? [top]


The World of Warcraft servers will utilize an entirely new network architecture that has been designed from the ground up specifically for this style of gameplay. We created this next-generation architecture by incorporating our vast knowledge of multiplayer gaming along with our numerous Battle.net and Diablo experiences.



Where will servers be located? [top]


World of Warcraft servers will be located around the globe in order to support our gaming community worldwide.



How many players will you support? [top]


Players will be divided into several Realms, each realm comprising a complete version of the game world. The development team is currently finalizing the number of players that will occupy a Realm.



Will there be a limit to the number of players on a Realm? [top]


We are currently evaluating the optimal number of players per Realm. Our plan is to create a solution that fosters a sense of community and helps to prevent overcrowding. We understand fully that the number of players on a server directly impacts this and will be working closely with the community during the beta test program to fine tune this number.



Will player names be unique on each Realm? [top]


Yes. In order to promote individuality, World of Warcraft will feature an advanced naming system allowing players to create a unique name for their characters on each Realm.



Will there be player-vs.-player servers on which players can fight other players anywhere in the world? [top]


We have discussed such a setup, but we haven't made any final decisions on this yet.



Will you be able to make a player in one realm but use it on a different realm later? [top]


Most likely you will not be able to change Realms (servers) within the game without some type of request to Blizzard. Once a character is created on a server it stays on that server.
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