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Towers are an important
tool in a good player's repertoire. Players should learn what Towers
can do for them and how they can use them effectively.
Tower Concepts
Towers Reign Supreme Only Early On
Towers become increasingly easy to kill as the game progresses.
Early in the game Demolishers, Glaive Throwers, Mortar Teams, and
Meat Wagons are the big enemy. Later on Goblin Sappers, Blizzard,
Earthquake, Death and Decay, Flame Strike, Stampede, Tornado, and
Starfall can quickly clear towers. Towers are best used early on in
the game, for offensive towering, or to help support troops when you
have a lot of money and a large army.
Towers Are Best Used a Secondary Defense System Not a Primary
Defense System
While Towers can prevent early rushes, they cannot become the
primary defense of the town. One Demolisher can kill a town full of
Towers if there are no units such as Footmen, Grunts, Ghouls,
Archers or Huntresses to defend the Town. Towers need to be your
backup system for when your forces are defeated or when your forces
can use some help.
What Towers Can Do For You!
Towers can provide auxiliary damage
Towers can help provide additional damage to enemy units to help you
and your allies' troops. This additional damage can often turn the
tide of battle in your favor and force the enemy to run away.
Towers scare people away
Towers often scare away even experienced players. Many players doubt
their ability to take on towers without siege weapons and retreat
even though they could easily defeat the towers if they just
attacked. Towers can also sometimes prevent enemy players from
scouting your town because the enemy does not wish to risk being hit
by towers.
Towers provide additional sight or Invisibility Detection
Towers can sometimes extend your sight radius. Human Towers can also
be upgraded so that they can detect invisible units, especially when
facing Undead who might use Shades.
Towers take the focus off of valuable buildings or workers
Enemy players typically focus all of their attention first on
destroying your towers rather than on attacking your army, Town
Hall, or workers. Since your towers are designed for combat, this is
exactly what you want. Without towers the enemy would be immediately
attacking your workers, Town Hall, or other valuable buildings.
Towers provide extra time and defense while you're away
You cannot defend your town with your army all of the time. Warcraft
III requires a lot of offense so your troops are typically not
defending your base. If you are attacked you need something to delay
the enemy until you can get back to defend your base. That's where
towers come in.
The enemy will typically attack your towers first. While they are
spending their time attacking your towers you can teleport back to
your Town Hall or walk there from your current location. This
additional time can often be all you need to return to your town and
defend it while not taking any serious damage. When facing both an
army and towers the enemy might run away or be destroyed by both
your army and towers. Having towers around also might also give you
additional time to request help from your allies as well. Without
towers your town will be taking serious damage right from the start
of the battle.
Towers can hit air units and sometimes save armies
Towers can often save your town against air units. Sometimes players
are attacked by air units when they only have melee units which
cannot touch air units. They can run back to towers and use those
towers to save themselves from those air units.
Without towers you will find your towns and expansion towns are
easily taken before you can defend them. You might also find it
difficult to defend your bases even if you're able to respond
quickly. Build towers to try to prevent that from happening.
How to use Towers
Control them during Battle
When a battle starts, double click on a tower, or group select them
and instruct them all to fire on the same target. Pick units that
are already almost dead. You might consider attacking a Hero if it
is already damaged but you might have more success picking regular
units since they have less hit points and the enemy is less likely
to be controlling them. You can use command queuing to set up an
order of targets the towers should attack.
Back each other up
Place towers near each other so that they can protect each other. If
you build them close enough, all your towers can fire at any melee
or short ranged units which are attacking one of the towers. You
should probably put some space in-between the towers because
otherwise they might be easily killed by Blizzard, Earthquake, Death
and Decay, Goblin Sappers, and Starfall.
Surround Towers with buildings
"Wall-in" your towers by surrounding them with buildings whenever
possible. This will make it more difficult for enemy melee units to
reach the towers.
Don't Go Tower Crazy
Newbie players often build way too many towers. Keep in mind that
towers are easily killed by Demolishers, Glaive Throwers, Mortar
Teams, Siege Engines, and Meat Wagons. You should only consider
building a lot of towers when you have a huge army, are at the 80
unit high upkeep number, and have a lot of money. The exception can
be in team games where other allies can back your towers up. Don't
build so many towers that your army is neglected.
Fight By the Towers Whenever Possible
Try to do all the fighting by your Towers. If you are about to be
attacked, rather than going out to meet the incoming enemy try to
bait them back to within range of your Towers so that they can
provide extra hits on the enemy.
Also, if the enemy tries to bait you into their Towers, make hit and
run attacks with several units to bait the enemy away from their
Towers. If they are not on hold position they will be forced to
follow out of the protection of their Towers.
Repair Towers While They Are Being Attacked
Towers survive much longer when they are repaired during an attack.
If the enemy attacks the workers repairing, run the workers away
then return after they are no longer being targeted.
[ Click to Enlarge - 272 KB ]
Several Wisps repair Ancient Protectors while they are being
attacked.
Offensive Towers
Towers work great for defense, but why not use them offensively?
Early on in Warcraft II players discovered that Towers can actually
be used as siege weapons, and with much more effectiveness than
Demolishers. While Demolishers have long range and deal more damage,
Towers can more easily be kept alive for much longer. When training
Demolishers, Barracks are unable to train Footmen and other troops.
But, when using Towers, the player can continue to build combat
units at the Barracks while building and using Towers at the same
time.
Offensive Towering was very common early on but less so in Warcraft
III: The Frozen Throne because of changes to Towers.
In order to tower offensively, you must first find the enemy. Early
in the game, players should send workers to locate the enemy. In
some games, you might be able to figure out where the enemy is by
comparing how many players the map supports to how many are playing
the game. After you have spotted the enemy town, be sure to not give
away your plan. Sneak outside the town, build several towers, and
then tower your way in. Support your towers with workers to repair
and combat units. In team games, use your allies to help defend the
towers.
[ Click to Enlarge - 268 KB ]
A Night Elf player moves an Ancient Protector to an enemy expansion
then Roots it, attacking the enemy Great Hall.
Human players should use Guard Towers for Offensive Towering
Guard Towers are less expensive and do not miss.
Orc players can use either Orc Burrows or Watch Tower
Usually it's better to use Watch Towers since they have armor but
Orc Burrows can be useful because the Peons can retreat into the
Burrow when hurt then pop out again when it's safe to repair.
[ Click to Enlarge - 106 KB ]
An Orc player towers into a Human town.
Tower Your Way In
A strategy that works on many players is the "Tower your way in"
strategy. Place a Tower a little distance outside of the enemy town.
Upgrade it to a Guard Tower, then build another Tower closer to the
enemy. The first Tower will cover and fire on anyone trying to
attack the new Tower while it is building and upgrading, unless the
enemy is using Demolishers or other long-range siege weapons. Once
that Tower is complete keep building Towers closer and closer to the
enemy town until you can start hitting buildings and eventually get
a Tower firing on the enemy Peons mining Gold. When the enemy
attacks the Towers repair them. If the enemy tries to attack the
Peons repairing them, run with the Peons in circles around the
Tower. The Tower will fire on the units pursuing the Peon. If the
enemy goes back to attacking the Tower again, move the Peon back
into position and repair the Tower while it is being attacked.
Repeat the cycle if the enemy attempts to attack the Peon again. The
enemy may be frustrated by this strategy but it does work and work
well.
Early Unit Support
While building Towers send Footmen, Ghouls, Grunts, or
Archers/Huntresses to protect the Towers. If you get in trouble,
take the combat units and run circles around the Towers letting the
Towers fire on the pursuing enemy units.
Teammate Support
This strategy works even better with support from a teammate. The
teammate can send a group of Footmen for support or build Towers of
their own to help you pull this strategy off.
Early Game Strategy
This strategy is really more of an opening game strategy than
something you will use later on in the game. While it might work at
poorly defended enemy expansion towns you will find most players are
able to easily stop this in the later part of the game. The reason
this strategy is so effective early on is due to the enemy's lack of
options and counters to stop it. Although they can use Demolishers,
often the enemy does not build Demolishers which you can use to your
advantage. After the enemy has Demolishers it's time to give up this
strategy if you cannot kill them.
Offensive Tower defense
The enemy can do quite a few things to defeat offensive Towers.
Stop Offensive Towering Before It Starts
Players should be making regular patrols around their town to ensure
that no such strategies are being attempted. Often when attempting
Offensive Towering against very skilled players they will find the
Tower before it is able to upgrade to a Guard Tower stopping the
strategy before it starts.
Use your Hero, early Barracks units, and your workers to attack the
towers. Try to kill the workers so they cannot repair the towers.
Build a Tower in your town so the enemy can't build towers any
closer to your town. While Orc Towers have more range, this can
still help you.
[ Click to Enlarge - 113 KB ]
A Wisp scouts for Offensive Towers.
Siege Weapons
Build up to Demolishers, Glaive Throwers, Mortar Teams, or Meat
Wagons to fire at the towers from range. This can be difficult to do
since it takes a while to upgrade and train those units. In team
games your best option is to have your ally help save you.
Attack their Town
People who offensive tower usually have nothing defending their
town. Send your Hero and combat units over there and take over their
town.
Races
Usually it's Humans and Orcs that offensive tower. Orcs offensive
tower more than other races so expect it when playing Orcs. It's
very unlikely to happen from Night Elves, and least likely to be
done by Undead. .
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