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Pick Your Teammates
Your first decision in playing a team game is how you will pick your
teammate or teammates. There are two ways to do this: pick up games
and playing with a set teammate such as a friend. The biggest
advantage of playing with friends or people you know is you can
count on a certain standard of ability and support. When you play
with whichever person joins the game you really have no idea what
you will get. Some people find this exciting, however, other players
are frustrated to find their teammate is not up to their level of
skill. Battle.net's Play Game, Team feature will set you up with a
random teammate around your level. You might find this works out a
lot better than playing Custom Games with random teammates since
ideally it picks someone around the same skill as you. Generally,
people have more fun playing with regular partners against
strangers, because they are able to develop and master their
teamwork over a span of games. But it's really up to you how you
want to find or pick your teammates. The Battle.net friends list can
allow you to better keep track of your friends so you can find and
team up with them.
Teams Together
Teammates are automatically placed near each other on the map.
Shared Unit Control
You can share unit control in the allies menu. Hold Control and drag
select to use allies' units once they have allowed sharing. You
cannot build using their workers (except in custom games with Full
Unit Sharing). One teammate can control the combat while another is
working on building their town. Make sure you share units at the
start of each game. Sharing units also gives valuable information
about who your ally is controlling during a battle. This can allow
you to help them out on units they are not watching or controlling.
- If you share units with your ally, you can also see his selection
circle to help aid you in deciding what units to control.
- Group selection over mixed units (yours and ally) will only select
your units.
- Group selection while holding down the ALT key will group both
player and ally units.
- You may not spend your ally's money with Shared Unit Control (no
building of units or structures)
Experienced teams should always share units at the start of the
game. There are many times throughout a game where allies may have
to use your units while your attention is elsewhere. Examples might
be in helping aim towers, trying to prevent an enemy unit or hero
from running away, preventing an allied unit from running into
Creeps, using workers to scout, using workers to repair an allied
building or mechanical unit, and so on. It is up to team members to
use shared unit control responsibly. Do not share units with players
that abuse shared control or convince them to not abuse it.
Advanced Shared Unit Control
Allied Hero Portraits will also appear on your screen if you have
Advanced Shared Unit Control activated. This happens in custom games
with full unit control or when a player drops.
Survey
Take note of your position in relation to your partners. Depending
on how far you are apart you may have difficulty in supporting each
other in the case of a double attack. When you are quite far apart
defensive Towers and walling in becomes very important. Predict
which of the teammates may be attacked first based on their location
or race. Be ready to defend the players that may be attacked first.
Planning
Next you plan your attack. Take note of your positions and the
starting positions and plan out who is going to explore which
starting positions to check for the enemy. Discuss what your overall
plan is going to be: Hero rush, early attack with Heroes and Units,
or Creep until attacked and build up the tech tree, then alter your
strategy as the game goes on depending on what the enemy is doing.
Team Goals
As a team, there are various goals you should focus on:
Scout
Find the enemy towns. Find out what races the players have chosen
and where each player is located. Watch for expansions and kill them
when they come up. Predict where the enemy will expand and keep
watching those areas for enemy Town Halls.
Stick together!
In team games, it's important to stick together and fight together
with your allies. Often this simple strategy can win the game
against players that do not work well with each other. For example,
in a 3 vs. 3 game, 3 team members stick together and launch an
attack. On the opposing side, their team only has 2 of the players
present to face the first 3 players. The 3 players easily kill the 2
players' armies then only have one player's army left to face. The
rest of the game involves the 3 players mopping up the enemy players
since there is only one army to defend. The whole game could be
determined by that one battle where one of the teams didn't have all
of their members present.
If not all of the team is there, run until you can group up
together. Do not engage if you are clearly outnumbered.
Plan and announce your attacks. Defend your allies' towns and
expansions if they are attacked. Ask for help if you need help.
Try not to be a "soloer". A soloer is off doing their own thing and
is not helping the group. Such a person can often cause a loss for
the team because they are not around to help during battles.
Level Up Your Heroes
Higher Level Heroes are harder to kill, have more health, Mana, and
have more spells and abilities to them. Gaining additional Hero
Items can help you win battles. Heroes have the ability to determine
who wins or loses battles, so it's up to you to stay ahead of the
enemy. Seek out and destroy nearby Creeps and continue to attack
Creeps throughout the game. Your army should always be attacking
either Creeps or enemy units. Be careful to not attack the enemy and
Creeps at the same time causing both to be after you at once. If
this does happen, run away. Always attack the Creeps with a superior
army. They are not going anywhere so you usually have time to build
up superior numbers before attacking. Creeps also drop Hero Items
and give Gold, which can provide you with a jump.
Creeps
"Creeping" means to actively go out and kill Creeps for experience
and items. Your ability to Creep can often determine who wins a
game. If you are lazy about Creeping the enemy can have much higher
level Heroes which can help win battles. Creeps generate items which
can help win battles. Creeps also generate a small amount money
which can help you upgrade and build more troops. Creeps are a
resource, eat them up.
Clear out the Creeps between you and your allies so that you can
travel freely to each other. If units rally pointed to your Heroes
are going to travel through Creep areas, clear out those Creeps so
your units will not be ambushed. If you do not, you might be forced
to fight your way to defend your ally which is both embarrassing and
a bad thing to happen.
Team up to kill Creeps. If you work together to kill Creeps they
will cause a lot less damage and you can work through the Creeps
much faster.
Denying enemy expansions
If the enemy expands to additional Gold Mines, they will have more
money available to upgrade and build troops. Always assume the enemy
is going to try to expand. Watch Gold Mines near the enemy base
especially as well as scouting all of the other mines from time to
time. When you see an expansion, attack it. Expansions are typically
easier to kill than main towns unless the enemy has defended it with
towers. Stopping the enemy from expanding should be just as
important as expanding yourself.
Use Crystal Balls, Sentinels, Scout, Far Sight, Shades, or Sentry
Wards to watch expansions. If those are not available send a worker
or Summoned Creature (Wolf, Treant, Owl, Hawk, Skeleton, Carrion
Beetle, Mechanical Creep) to scout the mine. Learn more.
Expand
You should work on getting expansions for each Team member. Work
together to clear extra Gold Mines of Creeps. If the Gold Mine is
surrounded by wood, use wood clearing options to help clear room for
an expansion for your teammate if they need help. Keep in mind that
their efficient economy also helps you, so help them out if they
need it. Expansions can often determine who wins the game. If you
don't have enough money to upgrade and build additional units it's
usually the end for you. However, you do not need expansions if you
can prevent the enemy from expanding and can beat the enemy with
just one Gold Mine. On some maps the Gold Mines are smaller so you
will have to expand earlier.
Defend your expansion when attacked. You can help delay the enemy by
building towers around your expansion. Don't build too many however
because they can be killed with Siege Units.
Kill enemy Heroes
Focus on killing enemy Heroes during battles. Don't overly focus on
killing the Hero if the enemy is good at running away or is healing
itself. Some top players say you should never target enemy Heroes
unless you know you can kill them.
Gain control of Neutral Buildings
Neutral Buildings can be very helpful. Goblin Merchants can provide
many good Items. Mercenary Camps can provide useful neutral units,
such as Troll Shadow Priests which can heal your army early on. The
Fountain of Life can be very useful for healing troops after battle.
Take advantage of Neutral Buildings to their full extent.
Sharing Items
Don't be greedy when it comes to items. Sharing Items can be very
effective in team games. Divide items among who can use them best.
While some argue it doesn't matter for normal Tomes, you can take
better advantage of Tomes by allowing Heroes that match up with the
Tome to get them. A Far Seer or Archmage should receive a Tome of
Intelligence. Give melee items to melee heroes, and give caster
items to caster Heroes.
When passing items out it's best to give them to someone's first
Hero rather than giving them to your second Hero. For example if an
ally has a level 5 melee Hero don't give it to your level 1 second
Hero which is also Melee, instead, give it to the Level 5 Hero.
Sharing Resources
Keep in mind that you can share resources with your allies. If you
need money for a Town Hall and don't have it, ask for money from
your allies. If you find you have way more Gold or Lumber than you
possibly need, ask your allies who needs some extra Gold or Lumber.
If one player is advancing quickly up the tech tree to higher units,
you may find it useful for everyone on the team to donate money so
that player can reach the higher units more quickly.
When you send resources to another player, those resources are
decremented by the upkeep of the receiving player. This is done to
prevent 'farmers', players that exist purely to generate resources
for others at a higher rate than they could themselves.
Dropped Allies
If your Ally drops, you can now control their units and buildings
including using their resources and buildings to create new units.
The remaining team members should all help control that dropped
player's town. Hold down alt to select the dropped players units
among your own or double click on them. Select their unit producing
buildings and right-click on your Hero. This will instruct their
units to travel to your Hero after they are created. Assign unit
producing buildings to hot keys and press them every so often to
train new troops just in case there is money built up. Using those
methods you can come close to making up for that player's loss to
the game, especially vs lesser players.
Very often opposing forces will try to destroy your dropped ally
main town and expansions right after your Ally drops, be prepared
for such attack, or even better, anticipate, attack them before they
are ready, in any case do not leave them the time to organize for
such an easy task. More than ever it's wise to keep a Town Portal
Scroll in both your ally's and your own Heroes' inventories.
Defeat
A team is only defeated when all of the buildings of all team
members are destroyed. A team can also be defeated when all of the
teammates have left the game except one and that one remaining
player no longer has any of their buildings (only has their allies
buildings to control). You cannot eliminate a single team member by
killing all of their buildings. Since this is the case it's best to
destroy an opposing team member's ability to produce units and
gather resources, then move on to hit another town. You can then
come back and clean up the town after you have won elsewhere. Don't
spend too much time focusing on killing all of the buildings of an
opposing team member, because they can simply just share unit
control and start controlling the units of another person on their
team.
Stay With Your Teammate Until You Are Eliminated
Do not just leave the game when you start to lose. By doing, this
you are stabbing your teammate in the back and turning your back on
your teammate. Help your teammate until you are eliminated.
If you lose your town, you can ask to share your allies' units. Help
them better control what they have and continue with the game.
If you still have a worker left, ask your teammate for money so you
can rebuild your town.
Have a Clue
The worst teammates are those that do not have a clue what is going
on in the game. They just sit in their village building and resource
gathering ignorant about what is going on in the game around them.
It is your responsibility to either ask what the enemy and your
teammates are doing, or go see for yourself with scouting units.
Don't be one of those players that are living in the dark. They are
the worst teammates you can have. A good teammate knows what is
going on and what to do about it. If you are clearly not ready to be
a good teammate perhaps you should practice in single player or with
computer players as allies in custom games.
Town Portal Scrolls
Use your Town Portal Scroll to save your ally's town. Use your Town
Portal Scroll to teleport to a friendly ally to meet up with them to
go attack an enemy. Learn more.
Try to buy another Town Portal Scroll after using up your free one.
Remember you can now AIM where your Town Portal Scroll sends you so
aim at the ideal location to fight the enemy. Melee teleporters
should position themselves at the front of the action.
Coordinate Attacks
Team games are about teaming up, letting your teammates fight the
rest of the enemy team. Make plans to gather your forces together
and attack certain targets. Often troop coordination and attack is a
decisive factor in team games. If you're not going to be using all
of your collective units to attack the same enemy, coordinate your
separate attacks on the separate enemies so they are unable to
provide reinforcements to each other. Do not let your troops get
separated. Share Unit control and make sure that the large army is
kept together. If you separate your forces, the enemy players may
use their combined forces to pick you both off one at a time.
Separating your forces can cause you to lose the game.
Communication is Key
Communication is very important in team games. We are not all mind
readers. When you're under attack by the enemy, let your teammate
know about it. Let your teammate know when the enemy is doing
something, because there is the possibility they did not see it.
When you see the enemy has buildings that allow for certain units,
has taken a new expansion mine, looks weak, or has built up specific
units, let your teammate know about it just in case they didn't
notice.
Let your teammate know when you need help. It's very unfortunate to
see a teammate die when all they had to do was ask for help. Make
sure you are clear about which expansion mines and islands you are
taking, so you and your partner do not try to build at the same one.
Announce Attacks
If you are being attacked, inform your teammates immediately. This
allows teammates to do two things: come save you or go attack that
enemy's village since the enemy's units are in your town. Use the
Allied Map Signal button on the minimap to show your allies where to
go.
Give your team info. Give the team all the info you know within
reason. Such as, Blue is building another expansion, top left.
Things like that must be told.
Minimap Signal
The easiest way to communicate with your teammates without typing is
using the Minimap Signal. Use the Minimap Signal button on the
minimap where you want your allies to look. There are a couple of
easy ways to use Minimap Signal. Hit Alt-G and click on the main
window if this is where your army is and that is where you want your
allies to look. Press Alt and left-click on the minimap if the
location is away from where your main screen is focused. Once you
become experienced at both methods you can quickly inform your
allies where to go.
Designate someone to call the movements/attacks using the minimap
signal. That player will then tell everyone on the team where to go.
Don't use Minimap Signals unless you have a purpose. You want to
train your allies to trust the minimap signal. If you joke around
with it too much allies won't pay attention to it when you want to
use it for real.
You can use one ping if it is not an emergency and you want your
allies to go to this location. Use multiple pings very quickly if it
is an emergency such as where an enemy army is located or if one of
your allies' towns is under attack. If the enemy attacks a town, use
the minimap signal and ping several times on that town to let your
allies know. If you want them to teleport to this location rather
than walking you can say something like "PORT!" or "Teleport now!"
You can use pings to outline a path of an enemy army as well after
you train your allies to recognize this pattern on the map.
Don't Rely On Your Teammates For All Information
Teammates will not always let you know what they or the enemy is up
to. If you see your teammate is lacking in recon, step in and do the
recon yourself.
Your Teammates are you
Help your teammate as if they are yourself. Do not be cheap when
sending reinforcements to your ally by holding back because you want
to save them for yourself. Typically good teams will send all their
units to save a town if the entire enemy team is attacking it. If
only a few enemy players are attacking a town you can send less
allied players to save the town.
Don't be afraid to use Town Portal Scrolls
Don't ignore attacks just because you don't want to use your Town
Portal Scroll. You can always buy another one.
Defend towns
Don't ignore attacks on your towns and expansions. Whenever possible
try to defend your town. You'll find it's often easier to defend
your town than try to take an enemy town while it is away. This is
because you can be training new units at your base, and allied
bases, which can eventually overcome the enemy attack force which is
further away from their base.
Use Follow
Use the Follow feature to keep up with your teammate when doing a
joint attack. Select all your units then right-click on a teammate's
unit. It is important to tell your teammate that you are following
so they will make sure no one falls off the train.
Towers
You can build some towers as defense in your town but don't focus
too much on building towers. As the number of players in the game
increases the less effective towers can be as large armies can
easily overcome large numbers of towers. Don't go tower crazy. You
can build a large amount of towers and the enemy can easily destroy
them with a few Siege Units (Demolishers, Glaive Throwers), or
spells such as Earthquake. If you are losing don't attempt to build
a lot of towers to save yourself as this rarely results in reversal
of power against good players. Instead focus on building more units,
concentrate your forces, and attempt to overcome the enemy army. Use
hit and run attacks until you can whittle the enemy down.
[ Click to Enlarge - 196 KB ]
Don't go tower crazy! While Custom "Tower Power" Map games are fun,
these are strategies that do not work against good players in real
ladder games. All of these towers were easily destroyed by only 4
Glaive Throwers.
Large Scale Battles
Large scale battles can be very confusing and messy. In those
situations it is best to control your Hero. Command your normal
units to attack and take control of the Hero. Cast the Hero's spells
and make sure it stays alive. When Heroes are using Auras, they can
be very effective in helping the normal troops fight. So, it is
important to keep them alive.
Use Focused Fire
Command all of your units (especially if they are ranged units) to
attack one enemy, finish it off, then move on to the next unit. This
can win you many battles against players that don't use focused
fire. If the enemy notices you are targeting specific units and
attempts to run them away, don't chase, pick a different unit to
attack.
Town Destroyed?
Ask to borrow some resources to rebuild it. If you can't rebuild,
ask for your allies to share unit control, so you can help them
better control their units. Stay in the game and help! Try to get a
worker out of your town before it is destroyed just in case your
allies can give you enough money to rebuild later in the game.
Auras
In large team games Auras can be very effective since they cover
many allied units. Add in extra Auras whenever possible.
Units
When coming up with strategies for team games you can get away with
crazier stuff as the number of the players on the teams increase. In
large team games one player can focus entirely on spellcasters or
Siege Engines or units with Siege Damage while the other teammates
can handle the melee and ranged units. Play around with this until
you find a combination that works.
Replays
If you lose, save and watch the replay. Analyze why you have lost.
Look for ways to improve your game.
Build Player-built Shops
Make sure you build a player-built shop even if you might not use
it. Your allies may come to your town to buy something and you need
to have a shop available for them. Maybe they might need a Town
Portal Scroll or a Healing Potion or whatever.
Hero Rushes
Always expect a Hero Rush. People typically Hero rush because they
are teching (heading up the tech-tree quickly) and want to distract
you because they currently have no army. Human players are typically
rushed first or players that are closest to the enemy. In team games
make sure that you head over to your ally on the battle front
(nearest enemy) since they are most likely to be attacked. Sometimes
the enemy may, however, pick someone in the middle since they expect
the front lines to be defended. Learn more about Hero Rushes.
Prepare for Counter Attacks
When you invade an enemy town and you know they are not going to
Teleport in, be prepared for the enemy to attack from the rear.
Don't go too deep into the enemy town. If you do you may have
trouble responding to the counter attack (especially with melee
units). Be ready to turn immediately and attack the enemy as they
come into defend their town. If you don't then the enemy army will
kill you from behind. Then they only need to counter attack your
base to finish you off. This can often result in a loss of the
entire game. Yell at your allies to prepare for the counter attack
and ping the map when it's near or has arrived. .
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