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Not having a Hero
Warcraft III is all about Heroes. Heroes have many abilities that
are only available on Heroes and, typically, are responsible for
winning or losing battles.
Not Leveling up a Hero
Typically Heroes should be level 3-5 before combating enemy players
unless you are Hero rushing. This is done by aggressively seeking
out all surrounding Creeps and killing them. This allows your Hero
to become better and for you to gain additional spells, which can
determine which group wins or loses a battle. You should never have
a Level 1 Hero engaged in combat against an enemy player unless it's
a second or third Hero being built after your first Hero or someone
pulled some super rush.
Not Spending Hero Skill Points
A Hero's Skill point should be spent as soon as you get it. Watch
the portrait in the top left corner for the number that indicates
that a Hero has a skill point. Don't let them add up. Don't leave
them unspent for very long. While in rare situations you might wish
to save up skill points, usually you want to spend them as soon as
you get them.
Level 1 Hero Soloing vs. Powerful Creeps
Heroes are great at higher levels but they are very weak early on.
They need the help of 3-5+ units for leveling up. Do not attempt to
take on multiple high level Creeps with a level 1 Hero. Usually
there are some easy "gimmie" Creeps such as 3 level 2 Creeps which
your level 1 Hero can solo. But, do not try to take on say a group
of 5 Creeps which are level 5.
Attacking Creeps that are too powerful
Sometimes a Creep camp will be much too powerful for your current
army. You'll discover that your Hero and army are slaughtered
against powerful Creeps. Part of learning the game is knowing how
powerful the Creeps are and if your army can take them. This comes
through experience. There are some basic common sense things you can
do to compare. Count the number of your units vs. the number of the
Creeps. Look at the level of the Creeps. If they are 5+ you may have
trouble with them. Very high level Creeps such as 9 will be a lot of
trouble so have a large army. Be sure to run if the battle doesn't
look to be going in your favor. You can come back later with more
troops. As you learn maps, the race you play, and the Creeps, you
will soon be able to know if you should attack a Creep camp or not.
Fatal mistakes in the beginning can cost you the entire game. One of
those mistakes is losing your whole army to the Creeps when the
enemy is about to attack your town.
The Creep Camp indicator on the minimap (Alt-C) will help you find
out where the low level creeps camps are located (green) on every
map.
Losing your Hero to the Creeps
This is very shameful. If the Creeps are attacking your Hero, back
off. Watch the battle and control the Hero. Heroes should not die to
Creeps. =)
Losing your Hero to the Creeps in the first 1-3 minutes of the game
See above.
Not controlling a Hero during Battle
A Hero should always be controlled during battle. If it is attacked,
immediately use the F1-F3 Key to jump to the Hero and control them.
Back damaged Heroes away from combat.
Not picking up Hero Items, or leaving them for the enemy
You should always pick up Hero Items unless you have no room. If you
cannot take an item and don't want someone else to use it, attack
the item to destroy it.
Placing more than 5 Human Peasants or Orc Peons on a Gold Mine
Five is the maximum number of units that can mine depending on what
direction the town hall is placed. If you place more than 5, they
will stack up and won't be actually doing anything. Using these
extra workers to mine ties up supply and can push a player to higher
Upkeep levels for no reason. However, on some maps and positions the
Town Hall may be placed too far from the Gold Mine which could
require as many as 6 or 7 Peons to mine the Gold Mine. Make sure you
have enough workers to mine a Gold Mine effectively.
Focusing too hard on targeting specific units
Read more.
Attacking Superior Forces
You should have an idea by looking at the enemy whether you're going
to win or not. While you can't always know for sure, you should not
attack OBVIOUSLY more powerful armies. The problem is knowing what
is an obviously too powerful army. You will learn this by playing
the game. Single-player and playing custom games against Computer
players can teach you this before you're ready for games against
other players.
Don't forget, if the battle is not going your way, use a Scroll of
Town Portal to escape, or run away.
Attacking the enemy in a position to enemy's advantage
Don't attack the enemy if they have towers to support them, or are
using a Fountain of Life, or are on high ground while you are on low
ground. Avoid fighting the enemy if you don't have enough room to
get all your forces attacking the enemy (such as fighting in narrow
areas)
Not using Neutral Buildings
Neutral Buildings are very powerful and should be used throughout
the course of the game. As you learn more about their purpose, you
can learn more about how to integrate them into your gameplay.
Not using Teleport Scrolls or running to save an ally or your town
when you can just Teleport there
Use Teleport Scrolls to save your or your allies' Town.
Not getting an Expansion Town before your Gold Mine runs out
It's very important to use additional Gold Mines. Clear the Creeps
away from a Gold Mine and be ready to expand.
Forgetting to mine an Expansion
A common mistake is to build at a new Gold Mine, the building
finishes but you forget to build workers to harvest Gold. Make sure
you don't let this happen. Keep checking on the progress of your
expansion and build workers or send workers from your original town
as soon as it is ready.
Letting Allies Die for no good reason
You have to save your allies.
Abandoning your Partner too early
Just because a Partner has left the game doesn't mean that it's
impossible to win the game. Continue to play until there is no
chance to win. If they haven't even attacked your town yet, it's too
early to leave.
Quitting the game too early
Just because your town is gone doesn't mean the game is over. In
previous games a player was eliminated when all of their buildings
were destroyed, but in Warcraft III, a team will live until ALL
buildings from all of the team members are destroyed. This means all
players should stay in the game until everyone is eliminated. Share
unit control and fight until the end.
You can continue to control your allies' troops if you can get them
to share unit control. Also you can still get a win if you and your
ally are still able to beat the enemy. Don't give up. You can help
your ally by helping them better control their troops. If you manage
to win, you both get a win even if all of your (but not your
allies') buildings and units were destroyed.
Building too many Barracks
You only need one or two in most cases. You should only build more
if you are using them all and have several expansions.
Not Expanding Fast Enough
In smaller 1 vs. 1 and 2 vs. 2 games you often have to get an
expansion very early. Clear out a Gold Mine so you will be ready.
You do not want to have to start an expansion as your Gold Mine is
running out.
Not Giving Resources to allies before leaving the game
If you have to leave a game and your allies continue playing, open
up the allies menu and give all your resources to your ally. This
may help them win the game. Allies will still be able to control
your buildings and units after you leave the game. It's just better
for them to spend the resources on their troops rather than on
yours.
Not Taking Control over dropped players towns or towns of players
who have left the game
Once a player drops from the game or leaves the game, allies can
take control over that person's town. Take advantage of this.
Using Move instead of Attack-Move
Learn more here.
Building Massive Tower Defenses
Siege Weapons and other abilities can easily kill tower defenses.
You only need enough Towers for a defense -- don't build too many.
Building Tower in the middle of nowhere for no reason
For towers to be effective you need them in your town, or to prevent
the enemy from walking around them. A common mistake is to place
towers outside your base that the enemy can just walk past or around
and reach your town. When you build towers place them IN your town,
or at least prevent the enemy from walking around them using your
army or by walling yourself off.
Not running past Towers
Similar to the above, if you can walk past towers and reach an enemy
town out of range of the towers, do so.
Standing in Towers
Don't stand in the middle of towers. Bring Siege Weapons and kill
them from range. You should only attack towers if you have superior
numbers and are sure to win the battle.
Constructing buildings next to the Creeps
Creeps will attack new buildings. Cancel the building if the Creeps
attack it. Kill the Creeps or build away from them.
Not Upgrading Units
Research upgrades. Your units will benefit greatly from being
upgraded. Armor and Weapon upgrades are especially important.
Ignoring attack limitations such as units that can be used against
air units or air units that cannot attack other air units
Learn the units and their capabilities.
Not Knowing the Map
As you play a map more you learn how to get around. You should try
to learn every map that you might have to play. You can do so in
custom games with or against the Computer if you have to.
You can also look at Map Pictures
No Recon
Learn to scout.
Ignoring Upkeep
You should avoid High Upkeep unless you are very rich.
Getting Heroes or Workers Stuck Between Buildings
Always make sure when you build a building that the worker or Hero
has a way of getting out when they are done. If you're not careful,
you can end up walling in your worker or Hero with buildings or
trees. If this happens, you either have to destroy a building, kill
the worker, or purchase a Goblin Zeppelin to get them out. You can
also kill the unit to free up food.
[ Click to Enlarge - 103 KB ]
This Peasant is stuck!
Undead: Trying to chop down trees with Acolytes
Ghouls harvest Lumber, not Acolytes.
Undead: Keeping Acolytes around while a building is constructed
Once an Acolyte has started to Summon a building it is free to leave
and do other tasks. It does not need to stand there while a building
is being summoned.
Undead: Building a Necropolis next to an Expansion
You only need to Haunt a Gold Mine. Since Acolytes mine the Haunted
Gold Mine directly you do not need additional Necropolises at new
Gold Mines. But Necropolis can actually be useful next to an
Expansion so that you can Teleport to it, and upgrade it to Halls of
the Dead so that it can be used as a tower.
Undead: Not Healing Undead Units
Undead units only heal while standing on Blight, however some units
have other possibilities to heal themselves: Ghouls and Abominations
can research Cannibalize (it needs corpses, so bring a Meat Wagon to
the units if there are no corpses around). Crypt Fiends can research
Burrow which also allow them to heal, and finally Gargoyles can turn
into Stone Form. There are other possibilities such as Obsidian
Statues' Essence of Blight, Death Knight's Death Coil and Unholy
Aura or Hero Items : Scroll of Healing and Healing Wards (only
available at neutral buildings) offer a way to heal your army. .
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