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Recon is one of the most
important elements in strategy games. You must first locate the
enemy, and then keep track of what they are doing. If you can
immediately locate and destroy enemy Expansion Towns and
consistently meet your opponent's forces with counter-forces,
victory will be assured. Your first recon task is to find the enemy.
This is important so you will know from what direction attacks will
be coming, and where you need to send attacks of your own. It's also
good to know what direction your opponent is going. It is also
important to find out what races players are so that you can plan
your strategies. Some strategies work better on specific races. Some
races' towns are more vulnerable to attack.
Many Creeps will not attack at night so that is the ideal scouting
time. Some Creeps will, however, attack you if they do not sleep.
Look for the ZZZs above them to tell if they are sleeping or not.
Standard Recon
Most advanced players send out a worker to scout the map very early
in the game. In Allied games, sometimes a team member might send out
a worker early to scout the map, using shared vision to pass that
information to the other team members. After finding the enemy you
can make team decisions about whom to attack, what person will
attack which enemy or, most likely, who you will all concentrate
your forces on.
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Opposing players discover each other's race as they are scouting the
map with their workers. Use workers to find the enemy town.
Watching the Enemy
It is important to make periodic checks on the enemy town to see
what units are available to them, and possibly what strategy they
might be trying for. It's important to become familiar with the tech
tree for all four species, even if you specialize in playing only
one of them so that you will know what they are doing and how to
counter it.
Stopping various strategies is often as simple as catching the enemy
while they are attempting them.
Starving the Enemy, Deny Expansions
Often winning the game is as simple finding an enemy expansion. It
is important to grab multiple resource spots in order to build more
units, or to afford the more expensive units and upgrades. If you
can deny the enemy these additional spots, they will not be able to
fund further troops and you will eventually be able to overpower
them if you use your troops effectively.
Many inexperienced players don't realize this, and when they lose
the game, they wonder why they lost. Often the reason is that their
enemy mined more resources than they did. Take a look at the stats
and the replay to see why you have lost.
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A Night Elf player uses a Wisp to watch the enemy expansion. The
Wisp is also harvesting Lumber at the same time!
Goblin Zeppelins
Goblin Zeppelins can be purchased at the Goblin Laboratory early in
the game. These are perfect scouts and can be used to carry your
troops around.
Human Scouting
Use Flying Machines or Gryphon Riders to scout the enemy. Use
Mechanical Critters available at the Arcane Vault. Use Mortar Team
Flare or Arcane Tower's reveal.
Orc Scouting
Orcs can use the Blademaster's Mirror Images to scout the map.
The Far Seer's Far Sight is a good way to scout the enemy because
there is nothing they can do to prevent it beyond killing the Far
Seer. The Witch Doctor can also use Sentry Ward to watch an area
after you have left. Place Sentry Wards at expansions.
The Far Seer's Feral Spirits are also good for scouting. They can
also be used to harass workers.
Night Elf Scouting
The Night Elves have several flying units that can be used for
scouting. Huntress Sentinels work very well for scouting. Place them
around the map. The enemy rarely tries to remove them. The Priestess
of the Moon's Owl is also very good for scouting since it cannot be
destroyed.
Undead Scouting
The Undead have several flying units that can be used for scouting.
The best scout for the Undead is the Shade because he is invisible
and can see invisible units.
Finding an enemy that is hiding
Toggle Minimap allied colors
First click on the crossed battle-axes button to the right of the
minimap. This will turn the enemy red on the map. This will allow
you to easily see enemy buildings and units on the map when they
travel through areas you can see.
Reveal the Map
Use everything at your disposal to reveal every bit of the map. Once
the map has been revealed, the enemy won't have anywhere to hide.
This is not hard to do using flying units, ground units, and spells.
Orcs and Humans can build towers around the map. If the enemy tries
to travel near them with their worker, they will be killed.
Use a Goblin Zeppelin to scout or use the Goblin Laboratory's Reveal
option to reveal the map.
Orcs: Use Wind Riders, Witch Doctors to put Sentry Wards all over,
and Far Seer's Far Sight.
Humans: Use Flying Machines, Gryphon Riders, Arcane Tower's Reveal,
or Mortar Team's flare to scout the enemy.
Night Elves: Use Priestess of Moon's Scout, Huntress Sentinels, or
Hippogryph Riders to scout.
Undead: Use Gargoyles or Shades to scout the map.
Build flying units
Build flying units so that you can easily and quickly scout the map.
Use waypoints to set up patterns around the map.
Use Invisibility Detection
If the enemy keeps doing hit-and-run attacks with their Hero use
invisibility detection to find them.
Defend the Neutral Buildings
Build Towers at the Neutral Buildings and cover them with
invisibility detection. This will keep the enemy from using them.
Catch that Goblin Zeppelin
If an enemy is using a Goblin Zeppelin to scout, chase it down using
flying units. It is also helpful to use spells such as Ensnare and
Web to cripple the Zeppelin. .
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