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Hero Rushing is a
standard part of Warcraft III. To Hero Rush means to attack the
enemy town, especially workers, as early as possible. Players head
to the enemy town as soon as the Hero has been trained. Players are
typically either Hero Rushing the enemy or defending against a Hero
Rush. Sometimes players may not Hero rush or may decide to Creep
instead but Hero Rushing is found in most ladder games.
Reasons for Hero Rushing include
Distraction: People who advance quickly up the tech-tree don't have
a strong army. They need to distract and "harass" you until they are
able to build their high end units. This involves doing regular
hit-and-run attacks on your town. Usually if people are Hero Rushing
you and they don't bring units with them, they are teching. You know
it's time to go hit their base before they get whatever they are
trying to build.
Fun: Hero rushing is fun! It's fun to attack players who don't know
how to handle a Hero Rush. If the enemy is really bad at the game
you can totally hose them and win the whole game. In Warcraft II and
StarCraft there was a "build up" time where there wasn't a lot going
on. Many players found this phase of the game boring. The answer was
Heroes very early so that players have something fun to do at the
beginning of the game.
Good Hero Rushers
Demon Hunter (Mana Burn/Immolation), Blademaster (Wind Walk), Warden
(Shadow Strike/Fan of Knives), Keeper of the Grove (Entangling
Roots), Far Seer (dogs), Shadow Hunter (Serpent Wards), Archmage
(Blizzard the workers/Water Elementals), Mountain King (Storm Bolt -
good in 2 vs. 2 games), Naga Sea Witch (Forked Lightning/Frost
Arrow), Crypt Lord (Beetles/Impale with Ghouls)
OK Hero Rushers
Some of these might be more effective in Team Games with help.
Blood Mage (Flame Strike), Death Knight (Death Coil to Heal +
Ghouls), Tauren Chieftain (Stomp/Shockwave), Beastmaster, Pandaren
Brewmaster (Drunken Haze), Dread Lord (Sleep/Carrion Swarm with
Ghouls), Lich (Frost Nova), Dark Ranger (possible if you go Life
Drain first).
Semi-Bad Hero Rushers
Priestess of the Moon (at least go Searing Arrow first and come with
an ally) and Pit Lord (gets stuck). They are ok if they are
supporting another Hero and are not being hit.
Extremely Bad Hero Rushers
Paladin (laugh whenever you see this)
Anti Hero Rushers
The same Heroes that are good for Hero Rushing are also good at
defending against Hero rushes typically. Some of the best anti Hero
Rushers are: Demon Hunter (Mana Burn), Mountain King (Storm Bolt),
Warden (Shadow Strike), Far Seer (dogs/Chain Lightning).
Defense against Hero Rushes
All: Lead the enemy away until you can build up enough forces to
take them on. Hit, then run away from your town. Use your Town's
defenses!
Humans: Get an Arcane Tower! Use Militia if they get close but go
back to work if they run away.
Orcs: Hop in those Burrows. Build 1-2 Watch Towers
Undead: Run the Acolytes away. Build 1 Nerubian Tower. Use a Death
Knight to heal the Acolytes
Night Elves: Use Detonate. Fight by the Moon Wells. Build your town
in such a way that the Ancients of War can defend you. .
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