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Magic items are special
objects that can be acquired through a variety of means. Most
commonly, they are dropped at random by Creeps. They can also be
purchased at the Goblin Merchant's shop. Occasionally, treasure
chests are also found lying unguarded on the map. Only Heroes can
use items. Certain other non-Hero units can also pick up, store, and
carry items for Heroes, but they cannot use the items. To pick up an
item, simply right-click on the item with your unit capable of
carrying items, who will move towards the item and place it in its
inventory card.
Each Hero can carry a maximum of six items. Certain Non-Heroes can
carry up to two items. The Orc Kodo Beast can carry 4 items. Read
further down the page for a list of item carriers. Once an item is
in your Hero's inventory, you use it by left-clicking on it. If you
wish to drop an item or move it to a new space in your inventory
card, you must right-click on the item. Some items require you to
select a target before they can be used. Other items are
automatically discharged when you left-click on them.
There are also keyboard shortcuts for quickly using your Hero's
inventory items. The number keys on your keyboard's number pad
correspond to the six slots on your Hero's inventory card. Pressing
one of these numbers will automatically use the corresponding item.
Numbers 7 and 8 represent the top row of items; numbers 4 and 5
represent the middle row of items; and numbers 1 and 2 represent the
bottom row of items.
Single-player quest items, or items that have been disabled in
multiplayer are not listed in this guide.
There are five types of magic items that can be found in Warcraft
III: Charged, Consumable, Power-ups, Permanent, and Artifacts.
Charged Items
These items can be used several times before they disappear. The
number of charges the item has is displayed in the bottom right
corner of the item's inventory picture. Each time you use the item,
it depletes one charge until none are left, and it disappears from
your inventory. You cannot recharge Charged Items. [See a list of
items]
Consumed
These items can be used only once, at which point they disappear
from your inventory. Potions of Health are consumable items. Most
Consumable items do not require a target. They simply act on the
Hero who uses them. Consumed items are also considered Charged Items
for item dropping purposes. They just have only 1 charge. [See a
list of items]
Power Ups
These items are automatically used when a Hero picks up one of these
items. There are two categories of Power Ups: Tomes (permanent stat
improvements) and Runes (temporary effect). [See a list of items]
Permanent
Permanent items never disappear. For most items, to cease receiving
benefits from a persistent item, a Hero must drop it from its
inventory. Permanent items do not require a target to be used, and
give a persistent benefit to the Hero that wears it. Staves are
items that require a target and have a cooldown before the item can
be used again. But they have unlimited uses. [See a list of items]
Artifacts
Artifacts are any exceptionally powerful items, namely items of
level 7 or higher. They are rarer than other items. [See a list of
items]
Level
The levels next to the items are connected to what items are allowed
to drop by what Creeps. This might be explained in more detail in
the future.
Some level 0 items are sold in Neutral Buildings or player-built
shops.
Single-player Quest items are not listed. "AE" means Area Effect.
Hero Items on the Ground
Select a treasure (Hero Item) while it is on the ground to see what
it is.
Hero Items in your Hero's Inventory
Left-click on an item to use it.
Right-click on an item to pick it up so that you can drop it. You
can also rearrange items in your inventory by right-clicking on an
item to pick it up then left-clicking on the square you wish to
place your item in.
There are no item requirements
Clothing Items such as Boots, Rings, and Cloaks do not display on
your Hero unless the item causes some sort of magical attack or
spell. Your Hero does not actually "wear" these items. There are no
limitations on how many of these items you can have. You could, for
example, have 4 pairs of boots.
You can have multiple copies of the same item so you can have the
same item six times. The effects of some items do not stack such as
Boots of Speed or Cloaks of Shadow.
Hero Item Locations
Hero items mainly come from Creeps, but they can also be bought at
Neutral Buildings or sometimes be found by destroying special
buildings in single player. They can also be bought at player-built
shops.
Trading Hero Items between players, Allied Heroes, or Units
Heroes can trade items with other friendly Heroes or item holding
units by simply right-clicking on the Hero Item to pick it up, then
left-clicking on the Hero or item carrying unit you want to give it
to. If you find a cool item that would be useful for an allied Hero,
walk up and give it to them! You can also click on the Hero's
Portraits to give items to them. Pick up the item and drop it on the
Hero's portrait. This will instruct the Hero or unit to give the
item to that Hero. You cannot trade power-up items.
Hero Death
When Heroes die, their items go with them. Heroes resurrected at the
Altar come back with all of the items they had before.
Unit Death
When Units carrying Items die, they drop the items on the ground
where they died. This is in contrast to Heroes which do not drop the
items when they die.
Enemy Hero Items
You can see the items of enemy Hero Units by selecting them.
Hero Items sold at Neutral Buildings and Player-built Shops
Items are sold at 50% of their base price.
Item Management
Item Management becomes more important when you have more than six
items. You might want to bring in additional Heroes or units to pick
extra items up so the enemy does not get them or you can destroy
them. Do not leave items around for enemy players to pick up.
Normal Unit Item Carriers
The following units can also carry up to two items:
Humans: Footman, Knight, Sorceress, Priest, Spell Breaker, Rifleman
Orcs: Kodo Beast (4), Shaman, Witch Doctor, Raider, Grunt, Spirit
Walker
Night Elves: Mountain Giant, Druid of the Talon, Druid of the Claw,
Archer, Huntress, Dryad
Undead: Ghoul, Abomination, Banshee, Necromancer, Crypt Fiend
Hero Item Rules
Hero Items have 75 hit points. Attack and destroy any items you
cannot carry rather than leaving them for the enemy.
Each item only takes one space in the inventory. There are no items
that take more than one inventory space.
Items are not race specific, and there are no restrictions on
carrying them.
You cannot lose items in a Hero's inventory, and other players
cannot steal the items unless they are dropped from a regular unit.
Heroes will not consume health or Mana potions if they are "full."
You can destroy items by attacking them. .
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