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Creeping" or "to Creep"
means to attack the Creeps for experience, items, and a little bit
of Gold. Creeping is an art form that can usually be improved on.
The better you are at Creeping, typically the fewer units you need
to attack the specific Creep Camps. Some players find Creeping a lot
of fun because it's a "mini-game" like Diablo within Warcraft III.
Make sure you first read Creep Basics.
Creeping can really help out on maps where units might run into the
Creeps and die or to clear a Gold Mine.
Creeping is done more so in Solo and 2 vs. 2 games but also appears
in 3 vs. 3, and 4 vs. 4 games. Whenever you are not doing anything,
you should consider Creeping. But beware of Creep Jacking. Keep a
unit outside the Creep Camp to make sure your opponent won't Creep
Jack you, this way, you are prepared to run away.
Building near the Creeps will cause them to attack you. So try not
to build near them.
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A Beastmaster and Archers fight the Creeps.
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Nightfall has the Archers attack the Drake while the Beastmaster and
Bear hit the ground Creeps.
Size up the Creeps
You should know just how powerful a force you'll need to take on the
Creeps. A common problem is for players to attack very tough Creeps
and lose a lot of units and/or fail to get the Creeps. The Creep
Indicator on the mini-map will show you green (kinda easy), orange
(medium), and red (difficult) Creep Camps to let you know basically
how easy a Creep Camp might be. But these indicators aren't always
100% correct. You may still get beat up by a green or orange camp.
Typically you learn how to Creep through experience. You can also
load up the maps in single-player and practice Creeping on them.
Try not to lose ANY units to the Creeps
Some advanced Creepers rarely lose any units to the Creeps. Wow!
[ Click to Enlarge - 180 KB ]
TillerMaN runs damaged Ghouls and a damaged Death Knight away from
the Creeps. But don't worry, "everyone loses Ghouls now and then."
In some cases there is nothing you can do.
Send the Summoned Units in First
Summoned Units should always do the initial attack. They are going
to die anyway so let the Creeps take out their anger on the Summoned
units. However, if the Creeps have some sort of ability that damages
Summoned units such as Gnoll Wardens, don't send them in first. Also
remember to pull the Summoned units out of combat when they are
severely damaged. After the Creeps change targets, send the Summoned
unit back in.
Low Level Creeps are Dumb!
Use that to your advantage. When the Creeps focus fire on a unit,
instruct that unit to run away. The Creeps are dumb and will start
trying to chase that unit. This gives you a period of time where the
Creep is not attacking. Low level Creeps will eventually ignore that
unit that ran away which will allow you to bring it right back into
combat. The Creeps (low level) will not focus on that severely
damaged unit which will allow it to still contribute to the fight
despite being severely damaged.
Watch out for High Level Creeps
High Level Creeps are much smarter. They will go after damaged units
and Heroes. Take that into account when Creeping. You should run
damaged units completely away from the battle against them. This is
especially the case with Heroes.
Put the Toughest Creep out of Action
Whenever possible, put the toughest Creep of the Creep Camp out of
action. You can do this with spells like Entangling Roots, Sleep,
Storm Bolt, Shadow Strike, or with Focus Fire. Sleep a Creep that
might Heal, Poison, or some other dangerous spell.
Kill the Healers First!
If you attack Creeps that are Healing or otherwise helping the other
Creeps, kill them first. An example would be a Troll Shadow Priest.
However, if there is another Creep that does more damage or is more
annoying, you might want to hit them first.
Usually it's best to kill lower level Creeps first before the high
level Creeps unless they have some awesome spell like Ogre Lord
Shockwave.
Attack Queueing
You can Queue up attacks to make sure your army is attacking the
Creeps in the correct order.
Use Tank units vs. the Creeps
Whenever possible, use units that can take damage over easily
killable units such as ranged units. For example use a Huntress
instead of an Archer vs. melee units or a Grunt instead of a Troll
Headhunter. Now you can run ranged units away if they are targeted
so you can still attack Creep Camps with ranged units. But ideally
you should try to have some units up front taking the damage while
the weak units help out.
Good Creep Spells
There are many Hero spells that are very good for taking on the
Creeps such as Entangling Roots, Storm Bolt, Sleep and so on. It's
pretty obvious what those spells are. Just consider the Creeps to be
enemy units and use the same strategies.
Learn Which Creep Drops the Good Stuff!
Advanced players figure out what Creeps drop the items, kill them
then run leaving the rest of the Creeps alone. If you come up to a
Creep Camp and find one of the Creeps missing, that is what
happened.
Use Air Units vs. Melee Creeps
If you find a set of Creeps that are unable to attack air units send
in some air units to attack them. They won't be able to defend
themselves and it should be cake.
Don't attack flying Creeps if you don't have some ranged units to
hit them! This is a rookie mistake.
Mountain Giant Fun
Use Mountain Giant Taunt to Creep. The Creeps will start running
around trying to switch targets and will die. It's funny.
Some Heroes are Creeping Animals
Examples: Demon Hunter (Immolation/Evasion), Blademaster (Critical
Strike/Mirror Image/Wind Walk), Beastmaster (Summon Bear). This is
especially the case when combined with Moon Wells, Shops, or
Fountains.
Creeping Order
Good Players usually figure out an order of Camps to hit. Often
players start with the nearest green camp but sometimes they will
immediatelly head to the enemy's green camp to steal it or to Creep
Jack them. There are certain Creep camps that have good rewards or
that give access to an important Neutral building which players go
after first.
Items
Make sure you take any of the items you earn from the Creeps. If you
don't want the item, take it anyway and sell it. If you can't carry
the items, destroy them.
Team Games
You can take on more powerful Creep Camps with your allies help. But
you will have to share the experience. A few Heroes with Summoned
units can take on very powerful Creep Camps very early. Test it out.
Other
-Remember that after you reach level 5 you can no longer get
Experience from Creeps. But your lower level second and third Hero
can still get experience from Creeps. So make sure your Level 5
Heroes aren't close when Creeping with these lower leveled Heroes.
-Don't waste too much mana fighting the Creeps. Save it for the
enemy player.
-Creep armor types come into play so you can Creep easier once you
figure out what Creeps are more easily damaged with your units. For
example, use normal damage units (generally melee) against Medium
armor Creeps.
-Use AOE spells like Blizzard, Flame Strike, and Rain of Fire
against the Creeps. They don't run out away from it.
-If you see the corpses of some recently slain creeps around, your
opponent is near! See if you can Creep Jack them! This works
especially well in the center of Lost Temple. (Remember, the fresher
the corpse, the closer they are). .
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