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Queuing Buildings
Select a worker.
Select the building you want to build.
If multiple buildings of the selected type are to be built, hold
down the Shift key.
Left-Click on the location(s) where you want the worker to build.
Release the Shift key
Select the building you want to build.
Hold down the Shift key.
Left-Click on the location(s) where you want the worker to build.
Release the Shift key.
Repeat steps 6-9 for as many building types as you want.
Placing Town Halls and Great Halls (Orcs and Humans)
Orcs and Humans should place their Town Halls as close to the Gold
Mine as possible. If you place your Town Hall further away, more
Peons and Peasants will be needed to mine the same amount of Gold.
Build In A Good Spot
If you build your buildings too close to trees or other objects the
units may become stuck when they pop out. Set a building rally point
toward the open side so they will come out on the right side.
Sometimes you can't help making mistakes. You will have to destroy
the trees or the building to free the stuck unit. The worst case is
when your Hero becomes stuck. Be careful when you build!
[ Click to Enlarge - 177 KB ]
Ghostridah's Tauren is stuck! A Peon has to chop a tree to free him.
Faster Building (Humans)
Human Peasants can repair buildings while they are being constructed
to build them faster. Only the Humans have this ability.
Creating New Buildings
Buildings under construction take full damage. This is mainly to
make offensive towering strategies easier to defend against.
Rally Points
Buildings have Rally Points. Click on the Rally Point Button or
left-click on a building and right-click where you want units to go
when they are produced. Usually, it is best to place all the Rally
Points in the same place in a clear area so you can easily group
select troops.
You can command workers to build and harvest Lumber or mine Gold by
setting the Rally Point of the Town Hall on trees or the Gold Mine.
Rally Points can be set on any unit. This is useful for telling a
unit to move to another unit such as a Hero or transport. Select
your Barracks and right-click on your Hero to have new units travel
to your Hero after they are created. They will move with the Move
instruction. But if they happen to be attacked, they will stop and
fight along the way. If you are deep in enemy territory, you may
wish to disable this option to avoid sending units into Creep camps.
It's best to clear out any Creeps along the way to prevent them from
intercepting newly created units. You can also select your building
and right-click on your Hero Portrait in the top left of the screen
to set a Rally Point on that Hero! If a unit is rallied to a
unit/Hero that dies, the rallied unit will continue to move towards
the last spot the rally target occupied.
Rally Points set on transports or Orc Burrows will cause the newly
built units to load into them.
Rally pointed units exit the building on the same side as the
destination Rally Point is set to.
Group Selecting Buildings
You can group select buildings of the same type and issue commands
such as setting Rally Points and training units. You could, for
example, select a group of Barracks and tell them all to train a
Grunt.
Building Occupied Indicators
Buildings that can contain units such as Orc Burrows or Entangled
Gold Mines, will have an indicator showing you how full they are.
Use Buildings as Walls
You can use formations of buildings to act as barriers between you
and the enemy and to restrict access into your town.
Offensive Building
The closer the Barracks (or unit producing building) is to the
enemy, the faster these offensive units will reach the enemy town.
If you have a long distance from the Barracks to the enemy town they
will be able to build quite a few units before your units reach
their town. Whenever possible send a Peon over near their town and
build a Barracks there so you can quickly build units and send them
into the enemy town. Some players go so far as to build the Barracks
in the middle of the enemy town. You must, however, get them
completed and have enough units to protect them for this to be
effective. If you see someone building a Barracks near your town,
destroy it.
Hide Buildings
When the enemy looks for important basic and advanced buildings,
often they look at your main town for them. Sometimes, you can hide
important buildings outside your town where the enemy will not
notice and find them. Using this strategy, you can sometimes make
the enemy think that you do not have these buildings and that you
cannot build certain units. They might catch on however once they
see units that require those buildings but do not find the buildings
that allow those units to be made. Hiding buildings happens more
when you have lost your main town and are defended but can also be
seen in normal play as well. The downside of using this strategy is
that once discovered you must defend these buildings which are
usually a long way from your towns and Barracks.
Controlling Towers
Towers such as the Guard Tower, Ziggurat, Ancient Protector, and Orc
Burrow can be group selected and aimed at specific enemy units. When
an enemy group with a Hero moves into the town, group select the
towers and target the Hero.
Hero Trap Towns
Avoid building Hero Trap Towns. A Hero Trap Town is a town built in
such a way that units become stuck when they teleport in to save the
Town. Leave plenty of room around the Town Hall and leave plenty of
exits out of the town.
[ Click to Enlarge - 94 KB ]
In this battle the Hero Trap Town results in the loss of the game.
The Huntresses can't get out of the town to reach the Necromancers
and kill them. The Necromancers continue to raise Skeleton Warriors
and are totally protected thanks to a blocked town. Also many yellow
units are stuck in the back and can't reach the battle.
Repair
Repair cost to take a mechanical unit or a building from 1 HP to
full is 35% of the original cost to build the unit or building.
Repairing an upgrading building uses the repair time and the cost of
the original building.
Repair time to take a mechanical unit or a building from 1 HP to
full is 150% of the original time to build the unit or building.
Base repair cost (before 35% ratio is applied) for upgraded
buildings is the sum of costs of initial building and its upgrades.
Base repair time (before 150% ratio is applied) for upgraded
buildings is within 15% of the time required for last building
upgrade.
Refunds
The following lists returned resources for canceled buildings and
upgrades:
Canceled Building Construction: 75% returned
Canceled Research: 100% returned
Canceled Upgrades (structure upgrades) : 75% returned
Canceled Units: 100% returned
Canceled Hero Revival: 100% returned .
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