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Hero Basics | Hero Killers | Hero Rushing | Hero Items | Town Portal Scrolls
Hero Control | Creeping | Creep Jacking | Unit Commands | Hot Keys and Special Commands |
Unit Stats | Armor/Weapon Types | Air Units | Siege Units
Building Basics | Towers | Invasion | Expansion Towns
Basics | Rookie Mistakes | Combat | Spell Basics | Invisibility | Team Strategies | FFA Tips | Glossary

 

Warcraft III features quite a few air units. Air units are easier to get and play a bigger role than in Warcraft II, but in Warcraft III there are many more options for countering large collections of air units. Large collections of air units are not as overpowering as they were in StarCraft.

Air units advantages

Air units can do hit-and-run attacks. Air units can bypass ground obstacles, get in and attack, and then quickly retreat.
If the enemy doesn't counter the air units using spells or units designed to counter air units, air units can sometimes be invincible.
Air units can hide in areas of the map where ground units cannot attack them.
Air units can reach islands that are not accessible by land travel.
Air units can kill Creeps or enemy units to gain experience in hit-and-run attacks away from your Heroes.
Hero Items
There are many Hero items that are good against air units that you can find or sometimes buy.
Air Unit Counter Buildings


Humans
Guard Towers
Orcs

Orc Burrows
Watch Towers
Undead

Spirit Towers
Nerubian Towers
Halls of the Dead
Black Citadel
Night Elves

Ancient Protector
Air Unit Counter Units
Mercenaries
Many can hit air units
Humans
Dwarven Riflemen
Flying Machines - Flying Machines can deal decent damage against groups of air units with the Flak Cannons upgrade.
Siege Engine
Dragonhawk Riders
Gryphons
Water Elementals
Orcs
Troll Headhunters
Troll Berserkers
Wind Riders
Undead

Gargoyles
Frost Wyrms
Destroyer - Destroyers are immune to the magic damage that many air units have
Night Elves
Archers (especially when upgraded with range and damage)
Druids of the Talon in Storm Crow Form
Dryads
Priestess of the Moon
Hippogryphs
Hippogryph Riders

Air Unit Counter Spells
Healing is great against air units because it allows the ground units or other air units to stay alive until the enemy is dead.
Humans

Archmage - Blizzard
Blood Mage - Banish
Mountain King - Storm Bolt
Sorceress - Polymorph (combine with Archmage's Brilliance Aura)
Paladin - Holy Light (vs. Undead)

Orcs
Raiders - Ensnare (most common defense)
Far Seer - Chain Lightning
Shaman - Purge (slows unit)
Troll Batrider - Unstable Concoction
Shadow Hunter - Hex

Undead
Crypt Fiend - Web (most common defense)
Necromancer - Cripple
Death Knight - Death Coil
Lich - Frost Nova
Dread Lord - Sleep
Dread Lord - Carrion Swarm
Night Elves
Priestess of the Moon - Starfall
Warden - Fan of Knives
Warden - Shadow Strike  .
 .

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