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World of Warcraft: The
Burning Crusade Q&A
You've read the E3 preview and you've watched the video interview.
Now check out our behind-the-scenes interview with World of Warcraft
lead designer Jeff Kaplan.
We had a chance to sit down with Blizzard lead designer Jeff Kaplan
during E3 to discuss the Burning Crusade expansion for World of
Warcraft. We covered the new Draenei Alliance race announcement and
detailed the new jewel-crafting skill in our E3 news and preview
coverage, but we wanted to put together this Q&A to share the other
interesting information that Kaplan revealed about the expansion.
GameSpot:: Hey, these Draenei aren't ugly at all.
Jeff Kaplan: A lot of people were thinking that we would give the
Alliance an ugly race since we gave the Horde a beautiful race, the
Blood Elves. It was never our goal to tank the Alliance race. We
want the Draenei to be as cool as any other race. If we have any
sort of balance issues, the answer is going to be more than just
making one race good and one race lousy.
GS: Were you considering any other races for Alliance before
settling on the Draenei?
JK: Yes. Actually, we considered other races for Horde as well. For
both Horde and Alliance, we considered and debated almost every
sentient creature that you see in the game. We have concept art--you
name it, we debated it.
The Draenei classes include warrior, paladin, priest, mage, and
hunter.
GS: Can you give an example race that was debated?
JK: We talked about the goblin race. We debated that for both Horde
and Alliance. We made arguments for why they would be cool on both
sides.
GS: The Burning Crusade will open up a new Outlands area that isn't
a part of Azeroth. How will players reach the Outlands?
JK: You'll travel through the Dark Portal, which is in the Blasted
Lands. At one point the Blasted Lands and the Swamp of Sorrows were
one zone called the Black Morass in the Warcraft 2 era. When Medivh
opened the Dark Portal, it caused a huge crater to form and opened
the world to the Hellfire Peninsula. Eventually as the expansion
ages, you'll be able to port to one of the key cities, and if you
have a warlock buddy and two friends, they can just summon you up.
We're not going to force you to run through the portal every time.
GS: What do you have planned in terms of player versus player for
the expansion?
JK: We're building a PVP objective into every new Outland zone for
outdoor world PVP. They're different for each zone. Hellfire
Peninsula actually has three objectives that are very close to each
other. Picture an outdoor Arathi Basin that's always ongoing. We're
going to have some other big announcements that have to do with the
PVP system, but that will be closer to launch, so we're not ready to
talk about that yet.
The Outland is all that remains of the Draenei's world, Draenor.
GS: It sounds like the theme for Outlands is that everything is
going to be really huge.
JK: Yes, we definitely want the Outland zones to be big because we
have such a large pooling of level-60 players that are going to be
unleashed on these towns. We want to get them into instances;we
don't want them to feel like they're stepping on each other's toes.
GS: Is there more to jewel crafting than just making rings and
necklaces?
JK: Jewel crafters can also cut gems. Let's say a star ruby drops in
the world. A jewel crafter, in addition to making cool items that
people will want, can cut that star ruby to make it a socketable
gem. The first key to that is that I'll need to get a socketable
item, which can be made by other trade skills, dropped in dungeons,
that sort of thing. Socketable items, for example, can have three
slots. It doesn't compete with enchanting. If I wanted to put gems
in all three slots and have an enchantment, I can do that.
GS: Will there be a combination bonus that will encourage players to
use different gem types?
JK: We don't want players focused like, "All I want are intellect
gems; that's all I care about," so we have a system, we don't really
have a name for it yet, but it's almost like gem sets or metagems.
For example, I can socket in this gem that does +12 strength if four
blue gems are equipped. There are these gems that will make me shake
up my normal socket system, like one that does +4 agility per
different-colored gem, so if I keep mixing up gems, I get more
agility. .
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