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The Burning Crusade
Outland
The scattered wastes of Outland are all that remain of Draenor, the
once beautiful homeworld of the orcs. Following the Second War, the
Alliance invaded Draenor by crossing through the Dark Portal. To
their horror, they discovered that Ner'zhul - the dark warlord of
Horde - had constructed a series of new gateways that could lead the
beaten Horde to newer, unspoiled worlds. As the Alliance forces
closed in around him, Ner'zhul opened his gateways as a means of
escape. However, the gateways' clashing energies resulted in a
catastrophic explosion that ultimately ripped the world of Draenor
apart.
Nearly thirteen years later - towards the end of the Third War - the
fallen night elf, Illidan, discovered that huge chunks of Draenor
still existed - floating upon the astral winds of the Twisting
Nether. After his defeat at the hands of the evil Prince Arthas,
Illidan fled to the remnants of Draenor and dubbed them Outland. He
quickly seized control of the chaotic region and sealed the last of
Ner'zhul's cursed gateways.
Though he is the undisputed ruler of the ravaged land, Illidan lives
in fear that he will be discovered by his powerful enemies - most
notably Arthas, the new Lich King, and the remaining Lords of the
Burning Legion. Currently, Outland is home to a number of scattered
draenei tribes, primitive orcs and the powerful, arcane creatures of
the Nether itself. Agents of the Burning Legion have also targeted
the region as a vital strategic location in their unending Burning
Crusade to scour all life from the universe.
Alliance
Medivh, the Last Guardian, made his home in Deadwind, in the bright
tower of Karazhan. Though he was the greatest wizard of his day (and
humanity's intended custodian) Medivh was secretly possessed by the
dark spirit of Sargeras, the Destroyer of Worlds. Through Medivh,
Sargeras opened the Dark Portal and allowed the orcs to wage war
upon the mortal kingdoms of Azeroth.
As the war progressed, Medivh fought against Sargeras' control. The
raging conflict within him finally drove the wizard irrevocably
insane. His childhood friend and the king's lieutenant-at-arms,
Anduin Lothar, suspected the mage of treachery. With the aid of
Medivh's young apprentice, Khadgar, Lothar stormed Karazhan and
killed his one-time comrade. Since that day, a terrible curse has
pervaded both the tower and the lands around it - casting a dark
pall over Deadwind Pass and the region that is now known as Duskwood
In recent years, nobles of Darkshire ventured into Deadwind Pass to
investigate the blight that had settled over the region. They
entered the dark tower ?but never emerged. In fact, witnesses
maintain that the dread spirits of the nobles now reside within
Karazhan's walls, cursed to revel in the tower's crumbling opera
house for eternity. Yet far more perilous spirits reside within
Medivh's macabre study, for it was there that demonic entities
responded to the deranged wizard's summons.
Despite the myriad terrors that lie within, adventurers are still
drawn to Karazhan - tempted by rumors of unspeakable secrets that
may be found within the tower's arcane libraries. It is said that
the vast, magical halls house the powerful spellbooks of Medivh
himself.
Only one thing is certain when visiting the dreaded tower of
Karazhan... ...you may never find your way out.
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