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cheap wow
gold

Level: 62-64
Players: 5
Located: Zangarmarsh - Middle of Serpent Lake
Heroic Attunement: Buy key from Cenarion Expedition at revered.
Description
The Slave Pens is the first instance available to you in Coilfang
Reservoir and the third instance you are likely to see in Outlands.
It is a little bit more chalenging than Hellfire Ramparts or Blood
Furnace and if you show up unprepared you will be making the long
run from the graveyard before you get very far.
The pulls in this instance are very basic as long as you pay
attention to where the Pats are going and get them far enough away
from their neighbors so they don't aggro. Most of your pulls are all
linked, esp. the crabs, so once you hit one prepare to have to fight
them all.
Quests
There is only one half of a quest for this instance and the NPC is
located right near the meeting stone as you enter the cave. Two of
the NPCs for this quest are found in The Slave Pens and the other
two are found in The Underbog.
Recommended Party
Standard group composition rules apply to this instance.
Well geared Bear/Warrior is needed. These bosses hit hard and will
easily one shot clothies if they get loose.
Priest/Resto Druid is needed for main healing as the boss fights can
be long and a good mana pool is a must.
Mage/Lock for CC. I am sure this instance could be done without CC
but I surely wouldn't want to try.
Druid/Paladin for cure poison is a MUST.
Walkthrough
The path through the instance is straight forward for the most part
with a few little bumps along the road. The patrols are faster
moving than the ones in Ramparts though their pathing is just as
predictable. The pulls are also pretty standard though the MOBs in
here have a few tricks that you have to be wary of.
Champions - These guys can AoE Fear so make sure when you pull you
leave enough room between you and the next group.
Enchantresses - They can MC players but they also die very quickly.
These should be the groups first target.
Crabs - These guys move fast and attack in large groups. By
themselves they are weak but with all 6 of them on a single tank he
will go down very quickly. With a good tank and a well placed Frost
Nova they can be AoE'd down nicely.
Slave Handlers and Slaves - They call slaves to assist them when
attacked. While the slaves are weak they can be really annoying as
adds. Once you kill the Handler the slaves run free so always focus
your DPS on him.
The path to the first boss is pretty straight forward. You will
enter a room with a group on the left and stairs on the right. The
first boss Mennu the Betrayer paths up and down these stairs. I
personally prefer to take out the left group and pull him into that
corner. In my experience he will NOT aggro the Naga at the bottom of
the stairs when you pull him so I would recommend taking him out
first. NOTE: Running under the stairs to check out what is in the
corner WILL aggro Mennu.
Mennu the BetrayerMennu is a very simple boss as far as strategy is
concerned. The tank pulls him into the corner and the rest of the
group gets out of range of the Nova Totems. Have one person in the
group designated to Totem duty (Fireblast, Moonfire, whatever) as
these totems have a few hundred HP and are very easily killed.
Without totems he is just a MOB with a lot of HP and can be easily
burned down by a competent group. I want to emphazize again, kill
the healing totems INSTANTLY.
(NOTE: I don't have loot pictures yet - Still working on getting
them)
Wastewalker Shiv http://www.thottbot.com/?i=57107
Spellfire Longsword http://www.thottbot.com/?i=56629
Princely Reign Leggings http://www.thottbot.com/?i=56896
Trackers Belt http://www.thottbot.com/?i=57059
Vest of Living Lightning http://www.thottbot.com/?i=57108
Up the stairs from where you fight Mennu is where the first lost
druid is. He is lying on the floor dead pretty much right in front
of you.
On the way to Rockmarr you will come to a bridge where you can look
down and see the boss. I have not attempted this BUT I assume that
jumping down is a REALLY bad idea. You will come to a room where you
have to jump down into the water and swim forward to get back on
land. If you jump into the middle it is deep enough where you will
not take any damage. Do NOT allow your priest to Levitate off the
bridge because he will float right into some Naga pats and chances
are that you will grab all three of them.
Rokmar The CracklerRokmar is another pretty straight forward boss.
Your tank can grab him and you can fight him easily in his little
cave. Besides being a standard Tank and DPS type boss he does have a
few abilities of note. He will shoot AoE Frostbolts at the party
that do a nice little bit of damage. DPS classes can bandage or you
can have a secondary healer spot heal the DPSers because your main
healer is going to have to give 100% attention to the tank. Rokmar
has a Grevious Wound attack that does a large amount of damage over
time to the recipient and the only way to remove it is to heal the
target to full. This attack is the reason that the main healer has
to focus 100% attention on the Main Tank or anyone else receiving a
grievous wound because they will drop fast. He has a knock back
attack that can toss the tank around a little bit and does remove
aggro when he uses it. Finally he has an Ensnare attack that
functions as a slow effect on the target. This on the MT can make
Aggro generation difficult but shouldn't be a problem with an
experienced tank. This attack on a main healer however can be deadly
and the secondary healer should be ready to assist when this
happens.
At 20% Rokmar enrages and really starts dishing out the damage. This
is the time to use those trinkets and burn him down fast before the
healer goes OOM.
(NOTE AGAIN: No loot pictures yet)
Runed Fungalcap http://www.thottbot.com/?i=56630
Coilfang Needler http://www.thottbot.com/?i=57185
Coilfang Hammer of Renewal http://www.thottbot.com/?i=57109
Bogstrok Scale Cloak http://www.thottbot.com/?i=56894
Calming Spore Reed http://www.thottbot.com/?i=57271
After Rokmar you continue to clear in a linear fashion through what
is left of the instance and you will come across the second lost
Druid in a cage. Make sure you are ready for a fight as soon as you
free him because freeing him spawns a Naga patrol. TIP-Have
everybody but one person stand at the mouth to this cave before
talking to the druid. If you have a mage, have him let the druid out
and then blink to the party. If the druid gets in combat, he's very
squishy and is not targettable for buffs or heals. If he dies, there
goes your NR buff. As soon as you take care of these Naga you will
get a nice little buff from the Druid that will increase all stats
and give you a good chunk of Nature Resistance for the final boss.
QuagmirranThis boss is a big `ol Fungal Giant and he hits like a ton
of bricks. He is not a very difficult boss strategy wise and a
coherant party should have no problems taking him down. He has a
nasty cleave attack that will do a good chunk of damage so Rogues
need to make sure not to get in front of him. He has an AoE poison
attack that also does a large amount of damage to everybody in the
party and needs to be de-poisoned immediately. The Druid buff will
help offset this damage but the healer needs to be focusing on the
MT so once again Bandaging and a Secondary Healer will be good for
this encounter. His third attack is a poison breath type of attack
so keeping him facing away from the party during this attack is key.
Hold aggro, DPS steady and keep the MT alive. When he does his squat
and poison move, he will deliberately turn and try to spray the
party. Save your taunts for this moment to spin him back off the
party and tell DPS to lighten up for the few seconds of poison
spray. (Loot Forthcoming)
Unscarred Breastplate http://www.thottbot.com/?i=57143
Spore-Soaked Vaneer http://www.thottbot.com/?i=56897
Scorpid-Sting Mantle http://www.thottbot.com/?i=56631
Deft Handguards http://www.thottbot.com/?i=57407
Azureplate Greaves http://www.thottbot.com/?i=56895
That is it for the Slave Pens. Up next for me is a walkthrough for
The Underbog that I will try to write next week at the latest. Feel
free to edit anything that I may have missed or give me any feedback
you have about this walkthrough.
Written By: Eldredd <Rage of Fire> - Uther (US) Minor Edits by
Vampyrate <The NERVous Horde> - Bloodhoof (US)
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