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Auchenai Crypts
By vinsyra
Level: 66-68
Players: 5
Located: Auchenai Crypt, The Large Crater to the South of Shadrath
City
Heroic Attunement: *unknow*
Description Auchenei crypts is the second instance in the Auchindoun
complex, with continues its predecessor's proliferation of
non-standard fights. Once again, the vast majority of the creatures
within the instance are casters, and thus cannot be tanked too well.
This, coupled with invisible mobs, make this an instance that
requires quick reflexes and spur of the moment strategies. While
this instance is blissfully quick to do for the appropriate group,
its difficulty, coiled with the fact that quests for it are part of
long chains, make the instance a reasonably unpopular choice. That
said, any Horde player must complete this instance at least once,
for it is part of one of the major overarching Horde storylines.
Party Makeup:Crowd Control and DPS are essential for this instance.
Due to the nature of the first boss, who has the ability to slow
spell casting by 200%. Instant cast spells and channeled spells are
unaffected by the debuff. Destruction Warlocks and especially Fire
or Frost Mages are poor choices for DPS. The ideal group includes at
least one priest or Paladin (preferably both), along with sufficient
DPS (Hunter, Rogue and Arcane Mages). That said, parties will still
need to bring a mage for AOE purposed. Finally, the best healers for
this instance or those that can heal without casting long spells,
making Druid HOTs and the Shadow Priest's Vampiric Aura the obvious
choices.
1 Protection Paladin (Tank)
Shadow Priest (DPS, Shadowheal)
Druid (Main Healer)
Hunter (Ranged DPS)
Mage (AOE, DPS) / Warlock (DOTs, DPS)
Bosses
Shirrak the Dead Watcher .
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