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World of Warcraft Guide
As a massively multiplayer online game, World of Warcraft enables
thousands of players to come together online and battle against the
world and each other. Players from across the globe can leave the
real world behind and undertake grand quests and heroic exploits in
a land of fantastic adventure. At long last, the world of Azeroth,
first glimpsed in Warcraft I and further enhanced in subsequent
strategy games, is realized in glorious detail and ready for the
arrival of millions of prospective players. So step upon the
hallowed shores of this embattled world, and see what journeys await
for those who would plumb this ancient realm's many secrets.
A Familiar World
World of Warcraft draws heavily upon the lore of the Warcraft
universe. Long-time fans of the Warcraft games are finally able to
step into the world from a player's perspective, and experience the
universe firsthand. People, places, and units from the strategy
games are finally brought to life in World of Warcraft.
You can visit such places as the Burning Steppes, where Grom
Hellscream fell in battle against the demon lord Mannoroth, and
Ironforge, where the dwarves make their home below the mountain.
Legendary heroes, such as Thrall, Cairne Bloodhoof, and King Magni
Bronzebeard, are also in the game, presiding over their respective
peoples as leaders in their race's capitals.
Guards in the human city of Stormwind look just like footmen from
Warcraft III, peasants in the human town of Hillsbrad look exactly
like their counterparts in the strategy games, and orc peons shuffle
about the farms of Go'Shek in the Arathi Highlands. Night elf
players can even see gargantuan Ancient Protectors patrolling the
elven lands of Teldrassil, while a towering Ancient of War waits to
greet all visitors to Darnassus.
Creating a Character
When choosing a character to create in World of Warcraft, there are
many choices before you. There are eight races and nine clases
available, but the game's primary choice when it comes to character
creation is the faction you wish to fight for. You can join the
Horde or the Alliance, and your choice here determines much of what
you can and cannot accomplish in the world.
You can only group and talk to players in your own faction. You also
can only view and befriend players in your faction when using the
in-game social commands. The intent is to make you feel like a
member of one enormous team, while at the same time setting up the
other faction as an enemy or, at best, a rival. Thus, if you wish to
play with your friends, you will want to all join the same faction.
Other content, such as the zones you can visit and the quests you
can accomplish, are also organized by faction. Some quests can only
be completed by Horde players and others can only be completed by
Alliance players. Some zones offer cities and interactive NPCs for
one faction, but are completely hostile to the other.
The Horde side includes the orc , tauren , troll , and undead races,
while the Alliance side includes dwarves , gnomes , humans , and
night elves . All classes are equally well-represented on both
sides, with the exception of the shaman and paladin classes. Shaman
can only be played by Horde players, and Paladins are exclusive to
the Alliance side.
Adventuring in the World
When you first start a game of World of Warcraft, you will be taken
to your race's starting area. All the races except trolls and gnomes
begin in a unique location. Those two races have to share starting
locales with the orcs and dwarves, respectively. After watching a
brief in-game cutscene introducing your race, you are set loose upon
the world.
World of Warcraft presents many different monsters to challenge you
in battle. These creatures roam the countryside and populate vast
dungeons and aboveground locations. There are wandering beasts, such
as wolves, spiders, scorpions (called scorpids in this world),
six-legged crocodiles called crocolisks, crabs, vultures, hyenas,
big cats, bears, and more. More sinister enemies also block your
travels. Humanoid foes of every kind, such as pirates, bandits,
cultists, and soldiers from the opposing faction, join more
unnatural monsters like undead, oozes, gryphons, and elementals, in
providing conflict and danger on your journeys.
You'll also see some familiar monstrous creatures, such as ogres,
gnolls, centaurs, satyrs, murlocs, wildkin, and others, that are
inspired by the hostile creeps of Warcraft III. And you'll encounter
more spectacular enemies like demons, infernals, dragonspawn, and
mighty dragons stalking the dungeons and high-level areas of the
world.
The territories and terrain you will be able to explore are vast and
varied. In addition to borrowing from some of the most storied
locations in Warcraft history, the game also shows off many
different kinds of environments, such as the lush forests in
Ashenvale and Feralas, the snowy mountains in Dun Morogh, the
savannah of the Barrens, the plains of Mulgore, and the deserts of
Tanaris. Swamps in Un'Goro Crater, jungles in Stranglethorn Vale,
farmland in Elwynn Forest, and even deforested hills in Stonetalon
Mountains are some more of the many environmental regions you can
explore. Terrain that has been vastly altered by magic and the
ravages of war also appear in the game. The razed city of Dalaran,
encased in a protective magic shell, is a painful reminder of the
devastation of the Reign of Chaos, while the infested Eastern and
Western Plaguelands are filled with diseased animals and plantlife,
courtesy of the Scourge's plague.
This long list of fascinating terrain doesn't even include the
underground environments and dungeons of the world. There are
dungeons available for all ranges of mid- to high-level players, and
offer many rich quests, rewards, and enemies to encounter in the
depths below ground.
Questing
Quests are a big part of World of Warcraft. Like most other
role-playing games, World of Warcraft lets you advance in level as
you gain experience. Experience can be gathered by killing monsters,
exploring new destinations, and completing quests. Unlike in other
games, quests are a significant tool for level advancement. Players
who try to level up through sheer combat will never advance as fast
as those who combine questing with monster killing.
Sprinkled liberally throughout the game world are hundreds of quest
givers who provide thousands of quests. These quests can range from
the simple to the complex. Some quests ask you to kill a set number
of beasts or monsters, others ask you to collect trophies from
creatures, and others ask you to slay unique non-player characters
or named creatures. Other quests ask you to deliver documents or
items to other NPCs, escort important characters out of danger, or
recover artifacts or lost items from fortified dungeons. Although
many quests share a similar structure, all of them are presented by
unique NPCs who deliver interesting backstory with each quest, which
in turn brings the world alive and gives each quest a unique flavor.
Although those who love the story will want to dive into the quests
for the lore they reveal, many players will also want to complete
quests for the experience and the rewards. Nearly all quests give
sizeable experience rewards.
Many quests also provide material rewards, such as cash, potions,
food, drink, magic items, armor, and weapons. Some of the best
equipment you can find in the game will only be available as quest
rewards.
Simple Interface
World of Warcraft has as friendly a user interface as possible to
make the game accessible to all players.
To ease players into questing, the game makes it easy to identify
quest givers by the yellow exclamation marks over their heads. It is
also easy to keep track of your quests through the quest log. You
can always refer to this interface window to see all your accepted
quests, the goals you need to still accomplish, and where to go to
turn in your quest. When you return to a quest giver for your
reward, a yellow question mark will replace the exclamation mark to
tell you that your quest can be turned in.
You can also tell at a quick mouse-over who an NPC is and how you
can interact with it. A smart cursor usually pops up with an icon to
remind you that you can just right-click on the NPC to begin an
interaction. Quest givers pop up with a chat balloon to tell you
that you can talk to them. Trainers, who teach your characters new
abilities and spells, pop up with a book. If you can harvest a
resource from the world, your cursor will pop up with an appropriate
action icon. If you can harvest a plant, a flower cursor pops up. If
you can mine ore, you get a mining pick cursor. In this way, the
game tells you immediately and intuitively how you can interact with
the world.
Fighting is just as easy. All you need to do is right-click on a
monster to begin attacking. Casting spells is also simple: Click on
a spell icon and then click on a target. To facilitate the use of
spells, World of Warcraft offers an action bar at the bottom of the
screen where you can place icons representing all your spells and
abilities. You can thus use them at a quick click of the mouse, or
by pressing the hotkeys associated with the icons on your action
bar.
You can even move yur chat window around the screen, customize the
colors of the window to better suit your tastes, and customize your
combat log, which is a scrolling text box showing all your maneuvers
and those of your enemies in battle so that you can keep track of
combat.
Social Aspects
World of Warcraft is an online game with thousands of players, so
naturally the game is built to facilitate extensive in-game
socializing. You can search for players easily by key words, looking
for those in your same zone or with certain names. You can also add
players to a friends list, so you can keep track of nice and helpful
players for grouping or just talking.
Grouping is simple as well. Many quests are designed to be
accomplished with other players, and you'll therefore want to seek
out the help of other characters. Groups can have u to five players,
who should be around the same level so that all players in the group
can fight acceptable challenges and earn good experience. The game
also has "raid groups," which allow up to 40 players to adventure
together against uncommonly powerful foes and quests.
Instance Dungeons
To promote the idea of epic adventuring with friends, World of
Warcraft also introduces a concept called the instance dungeon .
Instance dungeons are dungeons in the world that spawn specifically
for each group of adventurers that enter them. Each time a group
enters such an instance, a unique version of it spawns for that
group only. This means no other players can play in that instance
and bother the group, steal kills or treasure from the party, and
hinder its play experience. With each group getting its own personal
dungeon, players will have all the benefits of a single-player
role-playing experience but with the camaraderie and fun of an
online game.
Instance dungeons are incredibly difficult yet fun. There is
especially good treasure in instances to entice players to explore
their depths, and more powerful foes called elite monsters to keep
the instances challenging. Instances are also more densely packed
with monsters, and home to some of the game's most unique and
powerful adversaries.
The first available instance dungeons are for characters in the
mid-teens in levels, and there are dozens more to accommodate all
levels thereafter up to 60.
Player-versus-Player Combat
Player-versus-player gameplay is very important to World of Warcraft.
However, the designers are mindful that players are very divided
about this issue. Thus, Blizzard has made sure that there are two
different server types at launch. On the normal servers, PvP combat
is entirely consensual. You cannot be attacked by other players
unless you want to be. The other server type is
player-versus-player, and on this server, you can sometimes be
attacked by players of the opposing faction without warning.
On normal servers, you can enter into player-versus-player combat by
storming enemy capitals, entering special PvP zones called
battlegrounds, or by attacking the guards in enemy cities. In all
cases, you have a choice to engage in PvP combat or not.
On PvP servers, there are many zones that are flagged as contested
territory. In these zones, players from opposing factions can attack
each other freely. Thus, you could be fighting monsters by yourself,
only to be killed by a stealthed enemy rogue. PvP servers also
enable PvP combat through Battlegrounds, attacking enemy guards, and
entering enemy capitals.
The rewards for PvP play are excellent, however. Blizzard wants to
encourage players to participate in PvP, since the Horde-Alliance
conflict is central to the Warcraft universe. As you kill enemy
guards and enemy players, you will accumulate honor points, which
translate into a military rank. As you progress through the ranks,
you will gain certain benefits, such as special equipment, weapons,
and mounts. Because rank is competitive, you will have to continue
to engage in PvP play to maintain or increase your rank, since other
players could advance past you if they accomplish more in the battle
against the opposing faction. Keep in mind though, that you will
only gain points for killing players near your level. Blizzard will
not reward players who attack lower-level characters.
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