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World
of Warcraft-->Classes-->Paladin
Upholders of the Holy Light and defenders of the
Alliance, the Paladins can be found from the
northern forests of the Tirisfal Glades,
fighting back the advance of the Forsaken, to
the southern reaches of the Blasted Lands,
ceaselessly upholding their vigil against
demonic forces from beyond the Dark Portal.
Wielding their mighty hammers and the strength
of the Light, these holy warriors command forces
in battle, continuously throwing themselves into
the fray wherever the fighting is the thickest.
The Paladin is a mix of a melee fighter and a
secondary spell caster. The Paladin is ideal for
groups due to the Paladin's healing, Blessings,
and other abilities. Paladins can have one
active aura per Paladin on each party member and
use specific Blessings for specific players.
Paladins are pretty hard to kill, thanks to
their assortment of defensive abilities. The
Paladin can also heal with Holy Light, unlike
other combat classes. The Paladin is an Undead
specific fighter as well, with several abilities
designed to be used against the Undead.
Strengths:
Can wear the heaviest of armors
A melee fighter that can also heal
Can resurrect other players
Auras can benefit the Paladin and party members
Can summon a custom armored Warhorse mount
Weaknesses:
Doesn't have as many combat options and
strengths as the Warrior
Cannot equip as many weapon types as the Warrior
Very gear dependent class
Information
Class Role
Paladins are the consummate knights in shining
armor, meant to be in the thick of things. Their
defensive abilities allow them to stand toe to
toe with monsters and take a beating - they are
tanks overall. This is not the sole purpose of a
Paladin, of course; their auras, seals, heals
and resurrection spells give them the chance to
act as a support healer. We're not telling you
how to play the game - one of the fascinating
practices of this genre is the ingenuity
exercised by the players every day!
Challenges
Learning the proper Blessings and aura type for
each battle
Remembering to use Blessings on everyone as
needed
Mastering healing techniques
Allowable Races: Human, Dwarf
Standard Bars: Health/Mana
Allowable Equipment: Mail, Leather, Cloth,
Shields, and Plate (with training)
Allowable Weapons: One- and Two-handed Maces,
One- and Two-handed Swords (with training), One-
and Two-handed Axes, Polearms (with training)
Other Information
This page does not have a complete listing of
all abilities that are available. Look for more
once our database section is active.
Auras
You can only have one aura active at a time.
You'll have to decide what is best for the
situation. Other players can also let you know
what is best to use. If there are multiple
Paladins in the same group, they can each have a
different aura active, but multiple Paladins
cannot stack the effects of the same aura. If
you find yourself in a party with another
Paladin, ask him or her what aura he or she is
going to use, then use a different one that will
complement it.
Devotion Aura - Gives additional armor to nearby
party members. Use this when multiple party
members are taking damage during battle.
Retribution Aura - Causes holy damage to any
creature that strikes a party member.
Fire Resistance Aura - Increases nearby group
member's fire resistance X. Players may only
have one Aura on them per Paladin at any one
time.
Shadow Resistance Aura - Increases nearby group
member's shadow resistance X. Players may only
have one Aura on them per Paladin at any one
time.
Frost Resistance Aura - Increases nearby group
member's frost resistance X. Players may only
have one Aura on them per Paladin at any one
time.
Blessings
A Blessing is a short buff. The Paladin can only
have one Blessing active on a player at a time.
The intention is for players to decide what
Blessing is best for the situation and change
Blessings depending on what is happening. If
there are multiple Paladins in a group, the
limit is one Blessing per person per Paladin.
Thus, with two Paladins each party member can
have two Blessings.
Blessing of Might - Increases damage. Use this
on party members who are focused on damaging the
enemy with physical attacks.
Blessing of Wisdom - Increases mana
regeneration. Use this on spellcasters like
Priests, Mages, etc. You can also use this on
yourself after battle to regenerate mana.
Blessing of Protection - Protects the target
from all physical attacks. This Blessing is only
usable on party members. While this is active
the targeted player is unable to attack or use
physical abilities.
Blessing of Salvation - Reduces the amount of
threat generated. This is useful to cast on
casters such as Priests or Mages to make their
lives easier against the monsters. Monsters will
often stop targeting them and this Blessing will
allow the casters to do more without being a
monster's primary focus.
Blessing of Light - Places a Blessing on the
friendly target, increasing the effects of Holy
Light spells used on the target by X and the
effect Flash of Light spells used on the target
by Y. Lasts Z min. Players may only have one
Blessing on them per Paladin at any one time. .
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