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World
of Warcraft-->Classes-->Druid
Druids are the keepers of the world. Locked in
slumber for generations, they awoke to meet the
threat of the Burning Legion during its recent
invasion. After Archimonde's defeat, the Druids
chose to remain in the waking world and help to
rebuild their shattered lands. The Legion's
attack left a terrible scar on the natural
order, and the Druids seek to heal it.
The Druid gives players several play style
options. A Druid in normal form is a caster that
can fight with spells or weapons. In Bear form
the Druid becomes a Warrior with Rage. While in
Cat form the Druid becomes a Rogue with Energy
and stealth. The Druid can also transform into
two other special animal forms. With its ability
to heal itself and fellow characters, the Druid
can also take on the role of a Priest. A Druid
is not as versatile in its abilities as a Priest
is, lacking the spells Power Word: Shield and
Resurrection, but is otherwise a very capable
healer.
Strengths:
Multiple play style options
Transform into cool-looking animals that impress
other players and add a lot of character,
flavor, and humor to the world
Several weapon options
Fast travel via aquatic and travel forms
The most powerful buff of all the classes
Can resurrect during battle
Weaknesses:
Restricted to Cloth and Leather Armor only
Forms are not as versatile as their counterpart
classes, but might be considered as powerful
Can't use items or Druid spells while in the
various animal forms
Information
Class Role
The Druid has three potential roles in a group.
When in their normal, biped form, they act well
as a healer and can give support in the form of
buffs and debuffs; they also have limited crowd
control against dragons. Their Bear form gives
them offensive and defensive power enough to
step up to a monster and take the hits (we're
looking into aggro management for the form). In
Cat form, the Druid becomes a damage dealer.
This trio of roles in one class gives the Druid
a diverse feel and allows them to perform nearly
any role perceived as "needed" in a party. We're
not telling you how to play the game - one of
the fascinating practices of this genre is the
ingenuity exercised by the players every day!
Challenges
Identifying when to use each shapeshifting form
Learning how to properly use each form
Allowable Races : Night Elf, Tauren
Standard Bars : Health/Mana (Druid form/Aquatic
form), Health/Rage (Bear form), Health/Energy
(Cat form)
Allowable Equipment : Cloth, Leather
Allowable Weapons : Staves, Maces (with
training), Daggers (with training), Unarmed
Weapons (with training) Other Information
This page does not have a complete listing of
all abilities that are available. Look for more
once our database section is active.
Restoration Healing Touch - Heals a friendly
target for X to Y. This is the Druid's main
healing spell. You can only use this ability
while you are in Druid form. There are times
where you should have two levels of this spell
available on your action bar to use based on how
damaged the target is. You don't want to waste
mana by using a more powerful heal than is
necessary.
Rejuvenation - Heals the target for X over Y
seconds. Rejuvenation is good to have active
during combat. That way when the enemy is
causing damage, you are healing during that time
and mitigating some of that damage. If you or a
party member is slightly damaged after battle,
you can cast Rejuvenation to help heal the
damage. Rejuvenation is also useful to cast on
tanks that are pulling monsters.
Regrowth - Heals a friendly target for X to Y
and another X over Y seconds. This spell is a
mix of a heal and a heal over time spell.
Regrowth takes a while to cast so you don't
typically want to use it on yourself when you're
being attacked. This spell is useful after
battle or for casting on party members who are
damaged but are not taking significant damage.
Otherwise you will want to switch to Healing
Touch instead.
Tranquility - Regenerates all nearby group
members for X every X seconds for X seconds.
Druid must channel to maintain the spell. If a
monster interrupts this spell it will cancel.
This ability would be best used when multiple
party members need healing at once.
Rebirth - Returns the spirit to the body,
restoring a dead target to life with X health
and Y mana. This spell requires a reagent.
Mark of the Wild (Powerful Buff!) - Increases
all friendly targets' armor by X. At higher
levels this spell adds an increase to all
attributes. At even higher levels this ability
also adds an increase to all resistances. This
is one of the most powerful buffs in the game,
making a Druid a welcome addition to a party.
Gift of the Wild (loot drop) - Increases party
member's armor by X, all attributes by Y and all
resistances by Z for 1 hour.
Cure Poison - Cures one poison effect on the
target. Another welcomed ability when monsters
are poisoning you.
Abolish Poison - Attempts to cure one poison
effect on the target and another poison effect
every X seconds.
Remove Curse - Dispels X curse(s) from the
target. This is a welcomed ability as no one
likes to be cursed!
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